Promotion with Tenure

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Dear Friends and Colleagues! I’m pleased to announce that I have received promotion with tenure! It didn’t come without a lot of support — thank you!

 

Looking forward to #DIGRA18 in Turin!

DIGRA18-logoCan’t wait to share some thoughts on my new book, and join in the conversation of this year’s theme: THE GAME IS THE MESSAGE. Thanks to @doktorplirtz  @matteobittanti @Torill  and  Martin Gibbs

#DifferentGames @GDC …Almost here

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Looking forward to the big event! At the @DifferentGames mini-con, I’ll be speaking on “Why Critical Game Studies Matters” and introducing my critical game studies book, On Video Games. Here is a teaser from my talk:

While delivering a keynote address at a critical game studies symposium, game designer and scholar Paolo Pedercini (around whom there was palpable excitement) began his lecture to some three hundred college students by criticizing the function of critical game studies itself. Pedercini, most known for his ongoing radical video game design project entitled Molleindustria, complained that critical game studies followed rote strategies, which he diagrammed in the following way in a presentation slide: ‘You think [pop culture artifact] is cool and progressive but here’s how it reinforces [capitalism/sexism/militarism]’…