What is the Game?: A Discussion of Sondra Perry’s IT’S IN THE GAME ‘17 Or Mirror Gag for Vitrine and Projection

Tuesday, November 2, 2:15pm-3:25pm EST/ 11:15am-12:25pm PST

Virtual Event 

Free and Open to the Public

Join renowned scholars of digital media and Wellesley Computer Science students for a discussion of artist Sondra Perry’s immersive installation, IT’S IN THE GAME ‘17 Or Mirror Gag for Vitrine and Projection, soon to be on view at the Davis. This interactive webinar will feature talks by Soraya Murray (University of California, Santa Cruz), Samantha N. Sheppard (Cornell University), and TreaAndrea Russworm (University of Massachusetts Amherst). Discussion moderated by Jordan Tynes, Hess Fellow and Visiting Lecturer in Computer Science. You are invited to join students and scholars in a conversation about race, education, sports, video games, museums, and more. Register at https://wellesley.zoom.us/webinar/register/WN_sUPhH7PAQDO4axykg-30Rg

Coming Nov 2021: New Essay in Visual Culture Approaches to the Selfie (Routledge History of Photography) Anthology

This anthology, edited by Derek Conrad Murray, examines the selfie as a social and technological phenomenon but also engages with digital self-portraiture as representation: as work that is committed to rigorous object-based analysis. The scholars in this volume consider the topic of online self-portraiture-both its social function as a technology-driven form of visual communication, as well as its thematic, intellectual, historical, and aesthetic intersections with the history of art and visual culture. COMING NOV 2021

My essay is entitled Domestic Snapshots: Female Self-Imaging Practices Then and Now. This new essay calls upon my background in the History of Art and Visual Studies to think about women and technology. It’s all about women making choices, and our intentional self-presentation, as a way of making room for ourselves in the world.

Selfie getting a haircut. 2012.

Essay Published in European Journal of American Studies

Check out this exciting new special issue on Video Games and/in American Studies: Politics, Popular Culture, and Populism, with eds. Mahshid Mayar and Stefan Schubert. If you are interested in video games and American Studies, you couldn’t come to a better place. Contributions by:

Sascha Pöhlmann Ludic Populism and Its Unpopular Subversion

John Wills “Ain’t the American Dream Grand”: Satirical Play in Rockstar’s Grand Theft Auto V

Esther Wright Rockstar Games, Red Dead Redemption, and Narratives of “Progress”

Sören Schoppmeier Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames

Stefan Schubert “Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human

Michael Fuchs Livin’ Da Dream? Playing Black, Illusions of Meritocracy, and Narrative Constraints in Sports Video Game Story Modes

Mahshid Mayar Feasts of Indifference: Racialization, Affect, and Necropolitics in 1X War Games

Soraya Murray America is Dead. Long Live America! Political Affect in Days Gone