
GAME OVER. Critica della ragione videoludica (GAME OVER. Critique of Video Game Rationality) is now published with Mimesis Edizioni and includes an Italian translation of my essay “Playing Whiteness in Crisis in The Last of Us and Tomb Raider“
Edited by Matteo Bittanti
Publisher: Mimesis Edizioni
Release date: December 15 2020
ISBN: 978-88-5756-384-8
Cover design: Marco Goran Romano
Synopsis: What happens when video games break the screen and enter the “real world”? Game Over. Critica della ragione videoludica is the first book published in Italy to critically examine the most controversial – and yet often overlooked – aspects of contemporary video game culture, including gamers’ identity politics, fanboy tribalism, trolls’ tactics, racism, sexism and homophobia in online multiplayer games, the side effects of gamification, the GamerGate campaign, and the commodification of game practices in the context of streaming practices, through the contributions of international scholars whose research is situated at the intersection of game studies, cultural studies, anthropology, and sociology. This book argues that the video game imaginary is dominated by two complementary rather than divergent, but equally toxic, ideologies: cryptofascism and neoliberalism.
Contributors: Matteo Bittanti, Andrea Braithwaite, Kurt Borchard, Claudio Cugliandro, Suzanne de Castell, Daniel Dooghan, Peter Frase, Jonathan Glover, Daniel Harley, Renyi Hong, Jennifer Jenson, Sarah Mason, Torill Elvira Mortensen, Soraya Murray, Ulysses Pascal, Gregory P. Perreault, Michael Salter and Tim Vos.