Published: (Feb 2024) New Essay on Games and Ecology

“Postcoloniality, Ecocriticism and Lessons from the Playable Landscape”

Abstract: What methodological lessons for ecocriticism may be learned from previous critical game studies interventions? Specifically, I consider the political work undertaken by postcolonial critiques of video games, and their pertinent address of human-centered understandings of the land, within the context of larger issues of inclusion, representation, diversity, and the challenging of hegemonic power structures. What can ecocritical games’ crucial visual culture function be, in operating against the grain of profit and innovation-driven ends—or even the very real problems of raw resources needed for their existence? Can the context of games and play provide any lived-world intervention into the urgent ecological challenges that are becoming an existential threat? This work is an extension of a larger discussion about the functions of postcolonial and other critical cultural scholarly interventions. This article asserts that ecocriticism and postcolonial critique exert a doubled pressure on rote forms of play design, and present meaningful possibilities for video games as a maturing cultural form.

SCMS 2024 Talk: Playing the Clancy Man: On Political Affect, Fear and the Gamic Technothriller

I participated in Matthew Payne‘s amazing panel on “The Unplayable Past: Video Games and the Struggle over Historical Authenticity” at SCMS 2024 in Chicago!

I presented part of my new research on technothrillers, and particularly author Tom Clancy’s impact on military shooters.

My Abstract:

Technothriller author Tom Clancy’s brand often features the strong fetishization of advanced military weaponry, elite-trained soldiers, cutting-edge technology, an emphasis on ‘intel’ and the rationalization of extrajudicial force. This is presented in a tense, technologically-exhaustive form, while emphasizing the uprightness of American values and superiority of the American military man, in an entertaining package. Trading on “authenticity” built on the false basis of “accurate” technological details, Clancy stories are seemingly the most pure and transmissible iterations of the genre across media, most notably video games, with their warmongering values and terminal paternalism, but also their strident resistance to any critical or ethical self-inquiry. They have contributed to a highly polarized political condition of the nation with a steady forty-year-long media diet of political affect around making America great again, along with a particularized and uniquely American sense of masculinity as fundamentally heroic and victimized by threats both real and imagined. For this reason, it is important to sit with these enduring images, and deeply understand how they proliferate a set of ‘noble’ values and certainties for a generation, that so effectively validate some, while effacing the experiences of others.

The Clancy man operates as a kind of political motif, reimagining a new hero that, while just as generic, is adapted to suit the longings of a modern player. As part of a larger consideration of the impact of the technothriller on video games, this presentation considers the political affective intensities of Clancy brand franchise games like Rainbow Six (1998–present), Ghost Recon (2001–present), Splinter Cell (2002–2013) and The Division (2016–present). What issues from such playable Clancy men is a suffused political affective intensity, intended to recuperate a militarized man, and to instill a sense of certainty, where in fact there is none. Connecting technothriller game to the existential anxiety of the Cold War, the desire to recuperate militarized man from the Vietnam War, and the terror of unknown enemies, this essay shows how the Clancy man is actually birthed from fear, uncertainty, and lack of control in the face of changing times.

UC Santa Cruz Division of Undergraduate Education appoints Soraya Murray as New Provost of Porter College

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The Division of Undergraduate Education at UC Santa Cruz is pleased to announce the appointment of Soraya Murray as the new Provost of Porter College, effective July 1, 2024. Murray, an esteemed interdisciplinary scholar with a passion for mentorship, will bring a unique perspective to her new role.

“As a talented and collaborative leader, Soraya will serve as a champion for the Porter College community,” said Vice Provost and Dean of Undergraduate Education and Global Engagement Richard Hughey. “She is someone who will put our students first, individually and collectively, and will help them build meaningful connections to thrive as undergraduates and beyond.”

Porter College, founded in 1969, has a mission to foster achievement in all areas of study, with a special dedication to achievement in the arts.