Professor Soraya Murray is an interdisciplinary scholar who focuses on contemporary visual culture, with particular interest in art, cultural studies, film and video games. Murray holds a Ph.D. in art history and visual studies from Cornell University, and an MFA in Studio Art from the University of California, Irvine. An Associate Professor in the Film + Digital Media Department at the University of California, Santa Cruz, she is also affiliated with the History of Art and Visual Culture Department, and the Art + Design: Games + Playable Media Program.
Murray researches and teaches in the following areas:
- Visual culture studies including contemporary art, film, and electronic games
- Critical game studies
- New media art, theory, and criticism
- Theories of technology and its imaginaries
- Contemporary art and globalization
- History of art and technology
- Science-fiction (utopia / dystopia / apocalypse / technothriller )
- Representations of otherness/race/class/gender/sexuality
Feel free to contact me for articles/writings if you are unable to access them online.
Forthcoming 2022. “Decisions, Decisions: Narrative Video Games, Perspectivization and Implicit Politics” book chapter.
“No Country For Old Tropes: Representation and Political Affect in Red Dead Redemption 2” accepted, revising for publication in edited anthology on Red Dead game series, to be published by University of Oklahoma Press, 2022. (7000 words)
Forthcoming 2021: “Domestic Snapshots: Female Self-Imaging Practices Then and Now” in Visual Culture Approaches to the Selfie (ed. Derek Conrad Murray, Routledge)
“America is Dead. Long Live America!: Political Affect in Days Gone” in European Journal of American Studies [Special Issue: “Video Games and/in American Studies: Politics, Popular Culture, and Populism”] eds. Mahshid Mayar and Stefan Schubert.
“‘In this game that we’re playing’: Nineteen Eighty-Four and Videogames” in The Cambridge Companion to George Orwell’s ‘Nineteen Eighty-Four’, ed. Nathan Waddell (Cambridge Companions to Literature). September 2020.
GAME OVER. Critica della ragione videoludica (GAME OVER. Critique of Video Game Rationality) My essay an Italian translation of published paper. Edited by Matteo Bittanti, Publisher: Mimesis Edizioni, Series: Eterotopie Published December 2020.
Spotlight Interview by TreaAndrea Russworm in Journal of Cinema and Media Studies Vol. 60, No. 1 (Fall 2020): 1-3.
“Horizons Already Here” in Art Journal Vol. 79, No. 2 [Special Forum on Games and Landscape] Summer 2020: pp. 42-113. Includes work by Soraya Murray, ed., Harun Farocki, Dorothy R. Santos, Alenda Chang, Tracy Fullerton, COLL.EO, Eugénie Shinkle and Hava Aldouby.
“Playing Whiteness in Crisis in The Last of Us and Tomb Raider” in ToDIGRA Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference Vol 4, No 3 (2019): 117-146.
“Augmented Reality Bites: Black Mirror’s “Playtest” and the Unstable Now” in eds. Terence McSweeney and Stuart Joy, Through The Black Mirror: Deconstructing the Side Effects of the Digital Age (Palgrave Macmillan, 2019)
“The Poetics of Form and the Politics of Identity in Assassin’s Creed III: Liberation” in Kinephanos: Journal of Media Studies and Popular Culture, “History of Gender in Games” Special Issue, ed.: Gabrielle Trépanier-Jobin (June 2017)
Conversation with Artist in Kori Newkirk: Sometimes Always Perhaps Never [artist monograph] (Los Angeles: LM Projects, 2015)
“Threeview: Thief reviewed by a critic, an analyst, and an academic” in VentureBeat, http://venturebeat.com/2014/03/21/threeview-thief-reviewed-by-a-critic-an-analyst-and-an-academic/, March 21, 2014.
“Threeview: Grand Theft Auto V reviewed by a critic, an analyst, and an academic” in VentureBeat, http://venturebeat.com/2013/09/30/threeview-grand-theft-auto-v-reviewed-by-a-critic-an-analyst-and-an-academic/September 30, 2013.
“Threeview: The Last of Us reviewed by a critic, an analyst, and an academic” in VentureBeat, http://venturebeat.com/2013/07/01/threeview-the-last-of-us/, July 1, 2013.
“Theorizing New Media in a Global Context; or, How I Learned to Stop Worrying and Love New Media” in FILE Festival Catalog, Electronic Language International Festival, 2013, organized by Paula Perissinotto e Richard Barreto (São Paolo, Brazil: Thaïs Costa, 2013), 10-23. [translated into Portuguese]
“Theorizing New Media in a Global Context; or, How I Learned to Stop Worrying and Love New Media” in CTheory, http://ctheory.net/ctheory_wp/theorizing-new-media-in-a-global-context/, published November 13, 2012.
“Threeview: Call of Duty: Black Ops II reviewed by a critic, an analyst, and an academic” in VentureBeat, http://venturebeat.com/2012/12/04/threeview-call-of-duty-black- ops-ii/#mrJK2hur6sr24lMI.99, December 4, 2012.
“Threeview: Assassin’s Creed III reviewed by a critic, an analyst, and an academic” in VentureBeat, http://venturebeat.com/2012/11/20/threeview-assassins-creed- iii/, November 20, 2012.
“Public Ritual: William Pope.L and Exorcisms of Abject Otherness,” in Public Art Review, 2010.
“On Art and Contamination: Performing Authenticity in Global Art Practices,” Co-authored with Derek Conrad Murray, in Nka: Journal of Contemporary African Art 22/23 (Spring/Summer 2008): 88-93.