What could the history of games be? The first issue of ROMchip: A Journal of Game Histories is out today! @miaC @whitneypow @sorayamurray @austin_walker @kevindriscoll @arsavium @Woodlandstaar @circuitlions @criticalplay @ProfessorTMR @sethgiddings @marco_wargamer @jesperjuul @kcisbister @mbgarda @rshelbycobra @docetist and others answer the question!
My first published essay on games, on #GTA, will be translated into Italian and included in @matteobittanti ‘s edited anthology, Fenomenologia Di Grand Theft Auto! Can’t wait to receive it.
A belated congrats to all the organizers and participants of #Display2019 #MediaFields VII at #UCSB– @AleahKiley, @CharloteOrozel, Nicole Strobel, and Xiuhe Zhang! Film and Media Studies and the Media Fields research collective are so impressive in their contributions to critical media studies. I’m so honored to have been a part of this event, to have met many of my media studies heroes.
As per usual, Professor Paolo Pedercini @molleindustria did not disappoint in his inspiring @UCSC lecture to my Video Games as Visual Culture students. Thanks, Paolo! Also, check out his LikeLike project, which promotes an experimental and independent game culture: http://likelike.org/about/
A very special thank you to for her visit to my games lecture course, Video Games as Visual Culture, on 3/28 where she shared her recent work including the captivating Sin Sol.
How to Play Video Games, eds. and , is out March 2019! I’m excited to be included along with and many other amazing contributors.
Thanks to Lena Mathew and all the fine scholars and makers, like Alenda Chang @gamegrower, Deb Lieberman @DebLieberman, Branda Miller , and Agnieszka Roginska of NYU, who inspired me at the 2019 Alliance of Women in Media Arts and Technology at #UCSB. It was an honor to share my On Video Games research with you.