Games, Representation and the Cinematic


Excited to be teaching my advanced games seminar in the Fall once again: Games, Representation and the Cinematic.  In-depth analyses and close readings of mainstream and alternative games from a media studies and cultural studies perspective invite students to consider how games borrow from the visual literacy of cinema, from cinematic notions of genre, and even from its pre-existing modes of representation.



Just wrapped up my undergrad Technothrillers film course. Thanks to my students for all the remarkable discussions! The best fun was showing the original Rollerball (1975) which takes place in the “future” year of 2018.