Games, Representation and the Cinematic


Excited to be teaching my advanced games seminar in the Fall once again: Games, Representation and the Cinematic.  In-depth analyses and close readings of mainstream and alternative games from a media studies and cultural studies perspective invite students to consider how games borrow from the visual literacy of cinema, from cinematic notions of genre, and even from its pre-existing modes of representation.



Just wrapped up my undergrad Technothrillers film course. Thanks to my students for all the remarkable discussions! The best fun was showing the original Rollerball (1975) which takes place in the “future” year of 2018.

Ask your library to order ON VIDEO GAMES…


If you plan to teach On Video Games in your class, ask your institution’s library to order the e-Book with universal access. Then you and your whole class can read it online for FREE! Hardcovers are available for libraries, too…

Promotion with Tenure


Dear Friends and Colleagues! I’m pleased to announce that I have received promotion with tenure! It didn’t come without a lot of support — thank you!


Looking forward to #DIGRA18 in Turin!

DIGRA18-logoCan’t wait to share some thoughts on my new book, and join in the conversation of this year’s theme: THE GAME IS THE MESSAGE. Thanks to @doktorplirtz  @matteobittanti @Torill  and  Martin Gibbs