Please do not circulate these unpublished writings. Thanks kindly.
“No Country For Old Tropes: Representation and Political Affect in Red Dead Redemption 2” in John Wills and Esther Wright, eds. Red Dead Redemption: History, Myth, and Violence in the Video Game West (University of Oklahoma Press, forthcoming 2022).
“Coda: Disoriented in the Field of Play” in Video Games and Spatiality in American Studies, ed. Dietmar Meinel (Berlin: De Gruyter, forthcoming 2022)
These may be shared.
Spotlight Interview by TreaAndrea Russworm in Journal of Cinema and Media Studies Vol. 60, No. 1 (Fall 2020): 1-3.
“Video Games: Art, Inclusion, and the Techno-cultural Imaginary” in Gwangju Biennale 2020 Anthology: Stronger Than Bone. 2021.
Art Journal, “Horizons Already Here”
“Augmented Reality Bites: Black Mirror’s “Playtest” and the Unstable Now” in eds. Terence McSweeney and Stuart Joy, Through The Black Mirror: Deconstructing the Side Effects of the Digital Age (Palgrave Macmillan, 2019)
How To Play Video Games, “The Last of Us: Masculinity”
Open Library of Humanities, “The Work of Postcolonial Game Studies in the Play of Culture”
Gaming Representation, “The Rubble and the Ruin”
Critical Inquiry, “Landscapes of Empire”
Companion to Orwell’s Nineteen Eighty-Four, “In This Game That We’re Playing”
Film Quarterly, “Race, Gender, and Genre in Spec Ops: The Line”
PAJ: A Journal of Performance and Art, “Cybernated Aesthetics”
CTheory, “Theorizing New Media in a Global Context”
Art Journal, “Uneasy Bedfellows”
PAJ: A Journal of Performance and Art, “High Art/Low Life”